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Played with a couple of friends, exploring Le Palais Imparfait, an ever-expanding house of delirious design slowly swallowing up neighborhoods. After days of in-fighting and disagreement, we finally started making progress once we began to understand one another, as if the Palace would only let us proceed if we worked together... only to have all of our explorers die in fairly swift succession. 

But the Palace was an in-between place, a sort of necropolis, and we continued exploring until a fairy queen, yet owed a favor by one of our dead explorers--with death being a foreign concept to fairies--intruded and struck up a bargain with the Palace itself... and exploited a loophole in that deal to lay claim to the Palace and make it part of her domain, thus changing its nature entirely. The problem the Palace presented was thereby solved... though surely there will be new problems associated with its new nature. 

That's for other explorers to solve. Ours are haunting this changed place, pursuing new mysteries.

This was the best GMless experience I've ever had with an RPG. Each player taking ownership of the card draws gave us permission to be decisive, make changes, and that made it easy for our three voices to come together in a strange, exciting exploration of an ever-changing space. Already planning on playing again. Really wonderful game!

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This sounds absolutely amazing! I'm delighted that you didn't let the deaths of your explorers stop you, and love that the monument nevertheless lives on, transformed into something new and perhaps stranger still...

I'm glad that you and your friends had a great time. Thank you for sharing - I'd love to hear about your next expedition too