Hi!
Thanks again for taking the time to play through v0.3.0 and write such detailed feedback.
A lot of the changes introduced in this update were already planned for v0.3.0, but your previous feedback definitely helped me prioritize and refine several of them, so I appreciate you continuing to test new versions and share your thoughts.
Regarding The Maniac, the rotating cat attack is actually intended to work differently from her main attack. It has its own character-specific upgrade path that can appear in the upgrade pool and increase its damage and speed over the course of a run. That said, if the attack still feels weak or unreliable compared to the rest of her kit, that's something I'll continue monitoring and balancing.
At this point in development, the characters already have their own strengths and weaknesses, but the upgrade pool introduced in v0.3.0 is still largely shared between all characters. One of my goals moving forward is to further differentiate the roster by introducing more character-specific upgrades alongside the shared upgrade pool, allowing each character to develop their own playstyle while still giving players meaningful build choices during a run.
The feedback about boss variety after the first boss is especially useful. One of the main goals for the next update is adding more variety to the mid and late game so runs don't become a waiting game after the first boss encounter.
The comments about boss attack readability are also valuable. I'd rather improve visual and audio telegraphs so attacks are easier to react to than simply make bosses easier, so that's something I'll be investigating for future updates.
Regarding caps and balance, I'm still gathering data and player feedback during alpha development, so those values will likely continue to be adjusted as the game evolves. The goal is to keep meaningful build choices while avoiding situations where one strategy becomes the only correct option.
Thanks again for sticking with the project and helping test new builds. Detailed feedback like this is extremely helpful while the game is still in active development, and I've already added several of these points to my investigation list for Alpha 0.4.0.
See you in the Pit 🤘