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(+1)

Hi!

Thanks again for taking the time to play through v0.3.0 and write such detailed feedback.

A lot of the changes introduced in this update were already planned for v0.3.0, but your previous feedback definitely helped me prioritize and refine several of them, so I appreciate you continuing to test new versions and share your thoughts.

Regarding The Maniac, the rotating cat attack is actually intended to work differently from her main attack. It has its own character-specific upgrade path that can appear in the upgrade pool and increase its damage and speed over the course of a run. That said, if the attack still feels weak or unreliable compared to the rest of her kit, that's something I'll continue monitoring and balancing.

At this point in development, the characters already have their own strengths and weaknesses, but the upgrade pool introduced in v0.3.0 is still largely shared between all characters. One of my goals moving forward is to further differentiate the roster by introducing more character-specific upgrades alongside the shared upgrade pool, allowing each character to develop their own playstyle while still giving players meaningful build choices during a run.

The feedback about boss variety after the first boss is especially useful. One of the main goals for the next update is adding more variety to the mid and late game so runs don't become a waiting game after the first boss encounter.

The comments about boss attack readability are also valuable. I'd rather improve visual and audio telegraphs so attacks are easier to react to than simply make bosses easier, so that's something I'll be investigating for future updates.

Regarding caps and balance, I'm still gathering data and player feedback during alpha development, so those values will likely continue to be adjusted as the game evolves. The goal is to keep meaningful build choices while avoiding situations where one strategy becomes the only correct option.

Thanks again for sticking with the project and helping test new builds. Detailed feedback like this is extremely helpful while the game is still in active development, and I've already added several of these points to my investigation list for Alpha 0.4.0.

See you in the Pit 🤘

“Regarding The Maniac” - I did not see any upgrades in the pool related to the rotating cat, and for the ricochet that the other character (I think it was The Wall? Just woke up, very groggy) has also seems to lack any upgrades in the pool. It’s also very possible that it’s just RNG not being nice to me, as usual. (You claimed “upgrade path that can appear” which implies it may not be guaranteed to appear; but that might just be me overthinking again lol)

For the sake of clarity because I overthink things too often… The first line of my previous comment “Welp, it’s something, I guess.” was me lamenting the fact that I only have a total of 5 runs in the update. I didn’t want you to think that I was somehow belittling the update or anything like that. xD

Anyway, just did another run and died pretty quickly because groggy lol. I was looking for the rotary cat upgrades…

(+1)

Hi again!

No worries, I didn't take your original comment negatively at all. 😄

Detailed feedback like this is exactly what helps during alpha development, so I appreciate you taking the time to keep testing new builds and sharing your thoughts.

Regarding The Maniac and The Wall, their character-specific progression is something I'm actively reviewing as part of the next update. The goal is for each character to lean more heavily into their own strengths and playstyle rather than relying entirely on the shared upgrade pool.

For The Maniac specifically, the rotating cat is intended to become a more important part of her identity, and I'm currently evaluating how those character-specific upgrade opportunities should appear during runs. The same applies to The Wall's ricochet-focused gameplay.

At the moment, all characters still share most of the same upgrade pool, but as development continues, you'll likely start seeing more upgrades that are tailored to individual characters alongside the shared upgrades available to everyone.

And don't worry, I understood what you meant by "Welp, it's something, I guess." 😄 Written comments don't always carry tone perfectly, and I didn't read it as criticism of the update itself.

Thanks again for continuing to play, test, and provide feedback. Having someone compare builds and point out things that stand out is incredibly valuable while the game is still evolving.

See you in The Pit 🤘