Yeah, you can imagine anything in the pixels. It's interesting to read how people see the games they've played. I thought about it a bit more.
I've played on an original Game Boy before, and I thought it was very hard to read. I have a Game Boy SP now, and it was super fun playing it recently, the backlight helps. Pokemon had a huge map and towns that were all tiny pixels.
Ruby looks much better than the modern crap, the image in my head and between the pixels was imagination. The modern stuff looks like unfinished shovel ware. Developers need to consider visual design. The tiny screen also helps the detail density, it's like the more compressed it is, the more defined the design.
My favourite console was the DS, with games like Ghost Trick and Hotel Dusk, Last Window. Some of the most stylized games I've ever played, the resolution is tiny but I think it's the most beautiful. It's part of why I became creative and am trying game dev now, that possibility space is why I love games.