It's a good start for a prototype. It just needs further refinement, variation in level design, and playtesting. The movement speed feels a little sluggish and the bullets could shoot with a bit more force. I do like how the enemies fall off the platforms, rather than just disappear. Like the other comment from pdw3, I was not sure completely how to navigate the map (I think it was a map. I assume the color circle is the level(s) that are unlocked and that I can select to play???
Viewing post in NES Game Jam - Quest of the Air Princess jam comments
yeah sorry about the map, I probably should have made it more obvious exactly what it was. the circles are the levels (with the info for what level and your best score for the level displayed at the top of the screen) and you navigate them using the arrow keys. grey levels are locked while yellow levels are unlocked but not completed and green levels are completed. you select using the select key to play them. sorry about that again