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I am a huge fan of beat-’em-ups, and I would of spent many many hours on this one back in the day. Just to find out more about these characters and learn how the tale unfolds while smashing heads.

The sound was fantastic and I couldn’t get enough of the dialogue. It was a bit quiet, and I checked my sound. I had to turn speakers up to high to hear the lines. The music was fitting, energetic, and well composed.

I think it looks stellar, but I do agree with another comment about how it would of needed a bit of sprite flicker, I just don’t know how much. Over all didn’t take me out of the NES feel though

My tried and true strategy of most beat-‘em-ups was not only present here in the attack layout, but also felt OP. This wasn’t bad per-say. I tore through weaker enemies like butter, doing drop attacks and stopping my cheese to fight when it felt most cinematic (btw v cinematic game I LOVED the bridge). When I got to the final boss it had me standing toe to toe with them in a “Huh, I’ve broken a sweat.” kind of way. So I think the balance is pretty good.

All and all left me wanting more! I played twice, fantastic game.

Thank you so much for playing! So happy that we captured some of that nostalgic beat-em-up feel! Adjusting the volume of some of those voice lines is definitely on our post-jam list. Our art style was definitely more than pushing NES limitations, but our art team had so much fun making these sprites. We appreciate you doing your Drury duty.