Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Just like Zelda! I like your map design & puzzles. I mostly explored the west side and managed to get the wand, shovel, and a curse potion. For the boss fight at the top of the mountain, I wasn't sure if I was actually doing any damage to the boss. It took a lot of hits to kill him.  (and then I realized that I think the wand wasn't actually doing any damage and it is only for activating stones).

The enemy movement is very reminiscent of Zelda too. The only maybe bugs I noticed were that the skeletons would sometimes get stuck on an edge... and their pathfinding was very basic -- like they'd stop chasing me and just stand there if there was a block between us (rather than go around the corner) 

(oh, and the controls didn't work the first time on Chrome... worked great after reloading the page -- but you already know about that)

Hi, thanks for playing! Yes, ideally I would love to implement more sophisticated enemy path finding, and I think the bosses could definitely do with some rebalancing. The game is meant to be difficult, but not too difficult/drawn out! I will also look into how to make it more obvious if damage is being dealt or not.