Sorry about the delay in posting this. We've been so focused on prepping for Next Fest, and wanted to do a group review/discussion of these comments before posting, that they got delayed longer than expected.
So far, I definitely like this game and think that this is something that is worth continuing. That being said, I have not played this game before this update so my point of view is from a new player. Here are my thoughts:
I feel like you should maybe theme the buttons on the menu screen, and the Control Tip buttons.
I like that you have a SFX play when you change the SFX volume.
You can start building in the same place as BigRealty shortly after they start building a branch. It seems like you can get both buildings in the same spot at once, although it will just show one building and tooltip. After you reclaim the lot, the building you had already placed there is still there.
Possible typo in your text for the info on Population at the start of the game: "There are few demand from ..." I think that it should maybe be: "There is little demand from ..."
I wish that there was a way to cancel movement or at least change where you were going. Edit: Being able to use right-click to cancel movement was not clear, and was only learned while discussing this feedback.
When you achieve a goal, and it shows a new one, it does not seem to consider whether or not you have already done that. For example, I had rallied all of the gateways before I did my first public speech. It showed the goal for rally gateway, but I could not complete it until BigRealty rallied two gateways.
After a few campaign days, around 3-4, BigRealty started just rallying, and rallying empty tiles. I don't know what caused this, but after the campaign day, that is all that BigRealty did until I ended the game.
I think that the tracking of buildings withing a certain distance might be broken because several buildings did not register the required buildings being within a short distance. Example: I had a Market Lv.1 on one tile, and on the tile just across the road a Bus Terminal, and my Market did not register the Bus Terminal.
I think that the balancing needs a bit of work. You can survive a bunch of the BigRealty branch agents on the first campaign day. On the next one, even with a small crowd, you can take out most of the branches and claim a lot of land, which can then be used during the following campaign day to easily take out BigRealty.
I would like to see more to differentiate the ratings and populations on different buildings, such as a different number of pluses next to the text or a flat value.
I like that you have flashing yellow circles on the tiles that you can interact with.
I wish that there was a menu that allowed you to see all of your buildings, and what zones they are in.
-R