Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Sorry about the delay in posting this. We've been so focused on prepping for Next Fest, and wanted to do a group review/discussion of these comments before posting, that they got delayed longer than expected.

This game is decent, though not my usual style. I prefer city builder games that do not have a character to move around to build.

I would like a way to tell the total number of days you have played, as well as the number of days until the next campaign day.

Is there a way to cancel moving somewhere? Edit: Being able to use right-click to cancel movement was not clear, and was only learned while discussing this feedback.

I have a bus terminal right across the street from my Market but it says that I do not. For the Cafe, I have 2 supermarkets nearby but it does not register.

New goals get added as you complete current ones, but don't register if you completed the task before getting the goal. It wasn't always intuitive what goals would add new ones nor what those new ones would be. On some runs I was unable to complete goals, such as Rally Gateway, because I had already done them.

The game is very easy. I was able to win on my first campaign day and they had a branch building.

I was able to deploy 4 people into a crowd with no action by clicking the double arrows right. They seemed to just vanish after I clicked apply.

You do not seem to get buses or cars on campaign day. Is this a choice? It works without a crowd but not with one would appear. Is this because of crowd passives?

I crashed the game. I was protesting a BigRealty branch building and reclaimed the lot. I had my mouse hovering over the building, waiting for it to blow. Right after it was gone I tried to build where it was. The button text said protest, not establish, and clicking it crashed the game.

-T

(+1)

Hi! Thank you for playing the game and for the comments. 

I will try to fix the technical bugs that you have kindly reported.

Also, I highly appreciate you taking the time to play and comment despite this not being your type of game. I am fully aware that the game really visually resemble a city-builder even though I am not aiming for it. So.. sorry for not living up to the visual promise. It has always been in the back of my mind on how to visually separate the game from a city-builder. But I will tackle this a little bit later after the gameplay loop is solid.

All the best for your Next Fest!