Thank you so much for playing my game, and congratulations on clearing all five stages!
As someone who grew up with the NES, creating a real NES game has always been a dream of mine. I started from scratch, learning everything along the way, and although the result is still far from perfect, I’m truly happy to have finished it and even happier to receive such kind feedback.
While designing the five stages in such a short time, I wanted the final stage to include one memorable challenge. I struggled to come up with an idea until I suddenly thought, “Since this is running on a real NES, why not turn one of its hardware limitations into the final curse?” So I built the last puzzle around the NES’s famous 8 sprites per scanline limitation.
I knew this was a risky idea. The heavy sprite flickering could easily be mistaken for a bug, and I wondered if people would think it was unfair. But I also hoped that passionate NES fans would recognize it as a playful tribute to the hardware rather than a flaw.
Seeing someone overcome that “curse” and complete the game genuinely made my day. Thank you again for playing and for your thoughtful comment!