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(+2)

Thanks for playing, its funny there is actually a specific object that's supposed to stop the player from going too far off screen, I just forgot to put it in another other level besides the first, which I'm pretty sure is the only one you cant go offscreen on. But thanks for pointing that out

(+2)

Makes sense. Collisions can sometimes fail or behave unexpectedly so I usually try to have some kind of last mile defense for respawning a player; especially if there is any gravity involved!