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Hello, and thank you for the question! I would choose one of the Non-Combat stats listed in the book based on how the party wants to approach the situation. For example, if they're being quiet and careful, Finesse could be an option; if your players are trying to perform especially intense stunts to get by them, Acrobatics might be better; but especially crafty plans might roll Intellect instead to have them go off without any trouble.

I'd take a look at the Using Non-Combat skills (page 20 of the current handbook) to see which Non-Combat description feels best for your party's situation - there's also a guide for difficulty on this page that'll help determine their outcome.

Thank you again for the question!

Thanks, so moreso which stat fits the situation better, than simply one stat that covers stealth and always that stat