this game is very RNG based. the mouse guy kills me all the time even though i shine my light on him. and a lot of the mechanics are not implied through gameplay very well like the vent guy with red eyes, i went in the locker when i saw his eyes but he came into my office anyway, so i assumed the locker wasnt the solution, and then when he killed me i come to find out the locker was indeed the solution, so probably dont make him progress forward if you are in the locker to convey that better, if you get in the locker while his eyes are there he should probably just go back entirely with a sound cue. it's decent though, 'it could be better' in a nice way
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Hey Andy! Thank you for your feedback.
You made a great point about the RNG feeling and the mechanics you've mentioned. I will definitely work on these issues in the upcoming update coming soon! Thank you again for addressing this! Comments like these will only improve the game for everyone to enjoy (: