Hello! Thank you for sharing your thoughts and for making games. Lovely. I want to respond. Please note that I will be agreeing with some sentiments and disagreeing with others in my response. If you do not want to read that, please click away now, or at any point.
I (Moonplum) wrote one of the manifestos against a specific type of cozy games, [KILL COZY GAMES]. I do not speak for the others who wrote manifestos against some kinds of cozy games. I also make cozy games. I am working on a "cozy game" right now, an optimistic title about making soup for others in a commune.
I am going to copy your entire transcript and discuss it point-by-point, because I think that I will find it easier to point to specifics rather than to summarize.
1. "I will say in summary, that our discussions would be a lot more productive by mentioning specific games. Multiple times I've seen statements where I'm unsure what game they are referring to. Sometimes I notice they mention a game later as an example, but say the game is missing a feature it definitely has. I wonder if we're basing a lot of these discussions on our assumptions of the contents of these games, rather than the actual contents and details."
I agree entirely. I will try to give specifics. I think that some of these aspects may relate to people having different interpretations of what specific features mean, which leads to discrepancies. For example, one person may say that Game X lacks meaningful relationships, while another person may argue that Game X contains NPCs with whom one can fill up a heart metre by gifting flowers. The second person may view that as a meaningful relationship, while the first person may not, leading to different sentences using the same wording.
2. "I wrote this in between busy weekend parenting pls forgive my mistakes. Also please note I’m not responding as a call out for one person, I’ve seen a lot of these takes, so it’s a general response thing!"
I am responding to you in particular, but I am not attempting to call out anyone. I simply liked your manifesto and wanted to respond to it earnestly and sincerely to open a dialogue.
3. "First, let’s define some concepts."
Yay! I love definitions. Thank you for sharing with me what you mean. I will try to do the same in my response.
4. "Comfort games/ media: Any game/media that you personally find comforting. Entirely unrelated to content. Some people watch American Psycho over and over for comfort and familiarity, some people listen to metal music to calm down or remember a good memory of a concert."
I agree.
5. "Cozy games: Marketing term to cover a certain style of game that has a market of players looking for that style. (marketing is not just about money, it is also the act of connecting art with a person who will see and experience your art) Definitions of this vary in details, but it usually means something “soft” aesthetically and game wise. Game wise, they can either be easy and simple to play, or they can be challenging in a way that creates positive sentiment, like solvable puzzles or rhythmically flowing action. Challenges can be calming, in the way a sudoku can be. They may have any range of themes, from completely safe, to emotionally challenging, but usually have some method of safety in the way they approach it. The themes usually involve healing, growth or hope. There’s also usually a concept of nurturing/caretaking, either healing a place or community. There is an interesting relationship to gender, in that these concepts are traditionally “feminine”. Caveat that gender is a construct, so I’ll say it approaches femininity as a style or genre. The genre emerged as a reactionary descriptor basically defining games that did not fit into traditional showcases, usually action/adventure games with adult themes and emphasis on violence. (this is not a commentary on the value of those things, just that they were the majority)"
I agree also with this. I even mentioned the distinct between so-called masculine-associated genres and feminine-associated genres in my discussion of KILL COZY GAMES. I also agree that "cozy game" is a marketing term for both game and audience. I agree with the general vibe of having a method of safety, healing, growth, hope, nurturing/caretaking.
6. "I made Calico starting in 2017 ish, back then finding a publisher or showcase was very tough. Except for nintendo showcases, we were told we didn’t thematically fit with most publishers or showcases. The Wholesome Games showcases were the only showcase that catered to my style of game. I don’t have time to find the correct stats, so you’ll have to trust me that the overall demographic of any cozy games showcase is going to have more marginalized devs than average, and more marginalized gamers than average."
I watch the Wholesome Games direct every single year. I agree and commented on the fact that "cozy games" have more marginalized devs and gamers (players) than most other showcases. I completely concur. I did not write a manifesto called KILL FIRST PERSON SHOOTERS even though I also think that the FPS genre propagates fascist values, as I explained in my manifesto. I wrote a manifesto called KILL COZY GAMES because I think that marginalized developers and players, more than anyone, should have access to comfort games and cozy games that do not propagate fascist values. Yes, I think that there should exist first person shooters which do not propagate fascist values, too. However, I do not think (and I am not saying that you said this) that genres by and for marginalized people are above criticism. Marginalized people exist in fascist societies and learn these values. We must actively reject and resist the propagation of these values in our art and in our leisure.
7. "So, why do players play cozy games?"
8. "First we should all understand that people do not only do or play one thing. If someone primarily plays Cozy games, it’s likely they find catharsis elsewhere. I consider myself a “cozy gamer”, I primarily play cozy games in my spare time. This year I also played Disco Elysium and Blue Prince and adored them. I also played adjacent games, like replaying Okami, or Legend of Zelda. People engage with artistic media to guide an emotional response. They may want different feelings at different times. During a panic attack I may want something calm and distracting, when I’m mad I want something cathartic. At different times a hopeful story may fill me with hope, or existential dread. All genre of games and other media work together for a spectrum of different thoughts and emotional states. We also use different forms of media for different purposes. I play mostly cozy games, but I watch mostly horror and drama media (though I can’t watch gore bc I get a physical response that makes me faint). I can’t read suspense because my ADHD brain tries to skip ahead in the page, so I mostly read nonfiction."
I agree with this. I play all sorts of different games, from Armored Core to Kemono Tea Time to A Song of Sunlight to Sticky Business.
9. "So let’s explore some Cozy game critique-"
Yes.
10. "“Cozy games are devoid of substance and used to escape and have fascist themes” Devoid of substance: - Cozy games are not more devoid of substance as a genre. All game genres have writing heavy or writing light games in them. All games genres have ludo narrative dissonance causing the written themes to conflict with the gameplay. Bad or light writing is a valid critique of an individual game, not the whole genre."
Yes, I agree. I do not think that any of these critiques is dismissing the entire genre of cozy games, however. In every single one of the critiques I have read, I have seen the writers explain exactly what kind of cozy game they do not like. For example, in "I HATE YOUR COZY GAME", the author, for whom I do not speak, explains that they specifically dislike games which espouse the concept of "unspoiled wilderness" or "the pursuit of profit is desirable". In "The Game Where You Let People Starve", the author, whom I do not speak, explains that they specifically dislike games which teach players harmful farming practices, such as monoculture.
I have certainly seen right-wingers and so forth dismiss cozy games as a genre, yes, just as they dismiss anything remotely related to women, or brown people, or disabled people, or whatever. They would dismiss anything I made. However, I do not think that the manifestos to which you are responding dismiss every game in this genre as devoid of substance.
Yes, it is easy to defend any genre by saying, "You can't call an entire genre devoid of substance, because the genre will vary." I cannot say that the entire roguelite deckbuilder genre is devoid of sustance, even if I do not care for it whatsoever, because at least some of its games certainly have good writing or "heavy" writing in them. I agree that all game genres have ludonarrative dissonance and bad or light writing is a valid critique of an individual game.
However, I think that one can still discuss trends in a genre.
For example, I think that one can discuss how, among first person shooter games, many but not all of them propagate the fascist values of defending one's "good and wholesome" nation against "evil" foreigners. Not all first person shooter games do this. Enough first person shooter games do this that it can warrant a discussion.
In a similar fashion, for example, not all white people make fun of the food that brown people eat (to use a relatively innocuous example), but enough of them have done it that it warrants discussion. If one interrupted every discussion of this with, "But not every single white person who ever existed has made fun of a brown person's food, so you can only critique Uncle Bob as an individual, and not white people as a group," you would be technically correct, but also missing the purpose of the discussion.
To use another example very near and dear to my heart, many turn-based RPGs propagate fascist values. I love turn-based RPGs and got into gamemaking for them. I play them all the time. I also interrogate the fascist values common in the genre. No, not every turn-based RPG ever made has fascist values. However, enough of the genre conventions propagate fascist values that I want to dissect them. Traditions do not get to propagate just because they have propagated up to this point. We get to decide which traditions we carry and which we discard or change.
I do not think that any compassionate person who is seriously thinking about and critiquing the fascist themes common in cozy games is saying, "Every single cozy game has these values or is devoid of substance." They are using "cozy games" as shorthand to refer to recurrent patterns, themes, and conventions used widely in the genre, which warrant scrutiny.
11. " - I honestly believe the biggest reason for this misunderstanding is people assume from the cover art that a game doesn’t have deeper themes. If you watch any of the cozy showcases, you’d see pretty quickly that every game description is like “Work with your commune to help your grandmother with her taxes”, “Run a cafe where you ask people their trauma”, “take over a farm and learn that walmart is trying to take over the town and poison the water system”. Sometimes these games have deeper themes as you delve deeper. This could be a critique of the marketing, but it could also be people’s assumptions that something cute must be shallow. The same people who look at American Girl dolls and think it’s vapid when the accompanying books talk about war crimes (literally)."
I do think that this happens, yes. I think that some of the people who dismiss cozy games do so because they want mature games for mature players such as themselves, and they do not think that light and fluffy games can have social commentary or value.
I do not think that the people writing these manifestos think that way, necessarily.
The writer of "The Game Where You Let People Starve" even explicitly talks about ways in which one can keep a "cozy game" about farming for a commune, while changing the mechanics to no longer propagate fascist themes.
Wanting to improve a genre does not equal dismissing a genre.
Furthermore, the presence of themes such as trauma or queerness does not negate the presence of fascist themes. A game where you have to turn a profit can propagate fascist themes even while it simultaneously propagates radical queer acceptance and celebration. These can coexist, and one neither absolves nor damns the other. Most games, in fact, espouse both good and bad values, and everything in-between.
To use the RPG example, many RPGs espouse values of self-expression and bravery in the face of hardship, while simultaneously espousing the idea that power accumulation is inherently desirable and that certain classes of people or beings can be genocided without second thought.
"Stardew Valley is meant to show that Walmart is evil" and "Stardew Valley propagates fascist themes of profit/wealth accumulation, obedient NPCs who do your bidding in exchange for gifts, endless renewal of resources without having to practice any kind of conservation or kinship, etc." both coexist.
12. "Escapism - Any media can be used to escape. Catharsis itself can be a method of ignoring actual growth and progress. Video games as a media have been criticized as escapism since they started. Considering that, the only difference with Cozy games is that they generally tend to be escapism aimed at marginalized people. Almost all of them involve escaping to a place where you benefit from your own labor, have autonomy, are in a community that is walkable and high trust where people form bonds with their neighbors. Saying there should not be comforting games is like saying no one is allowed to take time to experience any joyful art, or like, a cupcake idk"
I agree. However, we can choose what we escape with. Show me the person who said that comforting games should not exist. If a person told me that they find comfort in shouting into a pillow, I would nod. If they told me that they find comfort in shouting racist and queerphobic slurs into a pillow, I would probably pause and suggest that they find a different way to comfort themself.
Similarly, to use an absurd example exaggerated on purpose to make a point, if someone is enjoying a cupcake, I would say, "Yay!" If someone is enjoying a cupcake that can only be made from the severed limbs of marginalized people, I would say, "No!!!"
Is it not worth for me to at least interrogate how my cupcake was made? For me to, if I have the capability to do so in this world where there is no ethical consumption under capitalism, try to choose the cupcake made by compensated labour in an environmentally conscious fashion over the cupcake made by child slave labour? Suppose I have two identical cupcakes in a store next to one another, but one is made by a company that poisons the water and the other is made by a company that (supposedly) does that less. Shopping is not politics, but I would probably pick the latter, all else being equal.
Is it not worth it for me to interrogate the assumptions in my cozy games?
If a game asks me to escape to an ideal world, and that world still punishes characters for being fat or gay or brown, then that is not really escapism. If that world still wants me to hire employees and then profit off of them through wage-theft, then that is not really escapism, even if I personlly can live in a walkable society.
A walkable society means nothing to me if I am still ripping employees off of their productivity, or if that "walkable society" is not accessible to disabled people, who do not exist in this ideal world.
We are not free until we are all free. I will scrutinize the dreams that escapist fantasies sell to me, too, because I do not want to fantasize about "ideals" that I would not actually want to fight for.
This holds true for all escapism, not only "cozy games".
Someone pointing out that one's escapism still espouses fascist themes does not have anything to do with saying that they cannot escape. For myself, as I wrote in KILL COZY GAMES, I want escapism to allow me to actually escape the grimness of the world for two seconds by imagining worlds that we could actually strive for, such as worlds where fascist values of profit accumulation do not exist.
13. "There is a difference between escaping, and calming your nervous system."
Yes, I agree.
14. "Let’s talk about triggers, content warnings, and PTSD. I have PTSD, a stalker broke into my apartment 10+ years ago. This intensified a previously undiagnosed anxiety disorder where I vomit when anxious. As you can imagine, I can not be a very good activist while vomiting. For the first couple years, I did have to be in a little cocoon of padded edges. It didn’t even take a trigger to have a panic attack, an added trigger would take out my week. This did not mean “I buried my head in the sand” for the rest of my life. I went to therapy, I got on meds. Gradually I took off a lot of the safety railing in my life. I was thankful for content warnings about stalking and knives. I watched Colossal without knowing it has an abusive left turn halfway through and had an immense panic attack. I knew Ex Machina was a horror movie, so I prepared a day where I was emotionally strong to watch it, and prepared myself for it. Contrary to popular belief, These safety railings of cozy content and content warnings are generally not used to placate a person indefinitely. They’re used intermittently and gradually. Exposure therapy is a real thing, you need to safely expose yourself to fears, or else they continue to get worse. But that is a VERY SPECIFIC method that does NOT involve being jump scared by your trauma at any moment."
Firstly, thank you for sharing. I concur with your thoughts about safety railings and content warnings. I love content warnings. Even if a person used them indefinitely, I would support them.
That said, I have not personally seen a single jam manifesto which has railed against safety railings and content warnings. Could you point me to them, if you have seen them? Certainly rightwingers and such complain about them, but I do not think that this manifesto is talking about those critiques. Those critiques come from an entirely different place than the critiques in the manifestos published in this jam.
15. "Fascist themes: I assume this primarily comes from the simulator genre of cozy."
Firstly, oops, I already talked about fascist themes earlier unintentionally. My bad. My thoughts from there still stand here.