Okay, silly design ideas #365-#367
A lobber who deals 1 damage every turn to whoever is 3 units in front of him (Be it friend of foe). So, not random, and not the front of the row, but at a particular distance.Will require complex planning, given the way that both sides of battle approach one another.
The War banner: Gives all Skeletons nearby (and in this row, and neighboring rows) a bonus and (most importantly DOES NOT MOVE.
It just sticks to whichever position it starts at, and the battle moves around it. Hence... you kind of want enemies who will move towards you. Also, you probably want the banner in the middle row (so it effects all three), but this puts pressure on the slots you have available.
Fire Belcher: When he attacks, he also attack the same square in neighboring rows.
"The Strategist" A skeleton that sits on its haunches and DOESN'T MOVE for the first turn. Useful for controlling the flow of battle, if positional elements become more important.