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Biggest thing for us was converting all GPU particles to CPU.  You can select a GPU particle node, then in the top middle of Godot click on GPUParticles2D and click "Convert to CPUParticles2D".  But duplicate the GPU particle first, and have a global variable called "web_build: bool = true".  Then in all scenes you have to put "if web_build == true, use CPU particle".  There were some other things we did like object pooling but that was the biggest thing

Thanks!! I’ll try doing this