Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Fantastic game so far, the progression being a bit slow at the start is pretty nice IMO.  Only feedback I want to give at the moment is maybe adding the yellow ball as a passive as it is (standard 1x and have it count towards the 'Ready Balls' and 'More Balls' upgrades.  So if you can manually spawn in 2 yellow balls maximum, having one automatically spawned in makes it so you can only manually spawn in 1 while both are on screen). I saved up for the first passive upgrade and kinda thought it was broken since nothing happened before unlocking the blue\red balls, and on that note maybe up blue balls to a 1.25x or 1.5x with upgrades similar to red.

Other than that, it would be nice to have a progression bar or some kind of indicator to the next Prestige Spark, I know the first unlocks at $10k but after needing to AFK for a while to cook, coming back to having $120k and a potential 2 Sparks available makes me hesitant to prestige until I hit the 3rd spark but I have no idea if I am close or not. 

Wow, thank you for this detailed and kind feedback!

I can totally see your points. For the next update I will add an indicator for prestige sparks and hide the better passive spawn until the player got their first passive ball.

In your opinion would hiding more of the updates behind some kind of threshold be something that could improve beginning 'easing into' the game phase?

For the blue ball I will think of something to make it more intresting or give it a secondary upgrade path unique to this color.

(1 edit)

I'm not sure, I think being able to see future upgrades are nice so you have something to work towards, although hiding the Better Passive Spawns until after buying the first passive ball would be perfectly fine.

I do agree the blue ball should have something to make it different than the standard yellow.  If you're up for suggestions then an interesting idea I had would be to turn the pegs that the blue balls hit into blue pegs for a short time (that can be upgraded) and when other balls collide with the blue pegs it can award some cash (which can also be upgraded) not sure how practical that would be but it seemed like an alright idea 
edit: I completely forgot the gold pegs existed when I suggested that LOL I guess it could still be possible but I feel silly now