Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Thank you for this. (If you don't have a PDF of Faggots and Their Friends, it's available in various spots online. The surviving author - I forget which - gave his blessing for it to be shared. He was delighted that people still enjoyed it.) 

I've run into the same thing in sims, and in a lot of other games where I am told they are focusing on "realism" and that's why there are no instructions or log of activities & goals, because in the "real world" nobody tells you what to do or reminds you what you have done.

(Bitch in the Real World I can call a friend who's not involved and ask for advice. I can sue the shop that sells poison mixed in with its food. I can use a screwdriver or wrench or a book to break a window; I don't have to find The Rock first.  I can label the pockets in my backpack so I remember what I put in which spot. I can carry a notebook and make checklists of tasks.)

But erm. "Realism" was not the point of the rant. "Changing the game conditions" was. Life-sim games have built-in assumptions about how relationships work. Politics-sim games have built-in assumptions on how business and politics work. It's not even "You can't challenge them." You can't hint at the possibility of challenging them; it'd be like trying to add romance options to an action platformer. You can maaaaybe throw in a mod to make it look like that's what's happening - but there is no, "flirt with Bowser, go on some dates, maybe get married, and 'win' by talking him into releasing the princess." 

Nobody expects (or really wants) that in their platformers. It's hard to tell people that sim games are just as limited, just as constrained: That they don't have "realism" but "a simulation of a particular set of functions, and stuff outside of those isn't allowed to exist." 

I give F&F a pass on not seeing "after" the revolutions. Queer marriage wasn't on anyone's radar; the goal was "let's make it illegal to arrest and maybe kill gay people just for existing." And for all that: It's a glorious message of "hey, when everything sucks, remember we've been through worse, and we'll get through this together. When you feel pain, fall into your brothers' love.

(1 edit)

Thank you for mentioning the context this manifesto was born in. Somehow it feels like we're backsliding there again, at least in some regards. I don't mean this with my nihilist or doomer tinted lenses on, but something's up right? That's why I'm also very fond of how this book articulates faggot love and resilience, it's just as relevant as I assume it was in the 1970s.

I do have a PDF of F&F, so I think my next step would be to get a print copy. There's some really beautiful editions out there I'd love to actually flip through. I assume the author you mention is Asta, the illustrator? In any case I love that he's cool with the piracy, he's the real deal.

To your point about simulations, I think that's pretty much where I landed too. The simulation have built-in assumptions as you say, and they are taken for granted by many players. So games and especially sim games reproduce certain socio-political discourse by uncritically affirming them. This is despite that fact that they are often completely mythologised and essentially made up. The way most video games treat gender is the most obvious example to me, but there are many for sure.

Anyways, cheers and thank you for the thoughtful comment, I really appreciate it!

(+1)

Thanks!
We are not better off than we were 15 years ago. We are better off now, have more rights, than we did when the book was written. I don't think we're going to wind up back there or worse: The whole shape of society has changed too much for that. 

It's hard to share that context with people under 30.