Pretty solid experience. Everything works as it should. Although I found the main gimmick really click with me. I found myself kinda just sidestepping it, only switching colour when absolutely necessary and just dodging/hiding from orbs I didn't feel like shooting down frantically. Maybe this is the intended solution but I found myself unsatisfyied feeling like I avoided the point of the game. Now, I can't really complaing too much about this because this is a pretty fundamental game design issue and solving it seems like quite the project in itself. So I get why you just stuck with it and finished the project as it was. Not every idea needs to strike gold, obviously. But it was still a solid experience that did what it aimed to do. So I don't fault it for that.
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The main focus of the game is to get the highest score you can, rather than just surviving, which would have worked out better if I'd had time to add a leaderboard, but unfortunately I ran out of time.
I'm going to keep working on it, and try to add a proper structure with more enemy types, multiple levels and boss battles.
Thanks for your feedback, it's always valuable whether positive, negative, or a bit of both.