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(+3)

Here's the full no-code walkthrough for v1.9.0.

First, the pieces you'll need

You'll make three scenes and (optionally) one inventory item:

  • chest — the timed scene the player sees
  • loot — what happens if they open it in time
  • chest_closed — the fail scene if the timer runs out

1. Define the reward item (if you don't have one yet)

Open ⚙️ TOOLS → Inventory → ➕ Add Item. Give it an ID (e.g. gold_coin), a display name, and an icon (emoji). That's it — you'll reference this ID from the choice.

2. Build the chest scene

  • Create a scene and name it chest.
  • In Visual & Sound, set the Background to your chest image.
  • (Optional) add a line of dialogue for tension, e.g. "A chest sits in the corner — but the floor is starting to give way!"

3. Add the "open it" choice with the reward

In the Choices section of the chest scene:

  • Click ➕ Choice.
  • Text: Open the chest!
  • Target: loot
  • Add a choice ActionAdd item → pick gold_coin (this is the inventory action from the official Choice Actions list).

Optionally add a second choice like Leave it → some other scene, so the player has a real decision.

4. Turn on the QTE timer

Still in the chest scene, open the ⏱️ QTE / Timer section and:

  • Tick Enable.
  • Duration: 3 (seconds).
  • Timeout Action: Go to scene.
  • Timeout Scene: chest_closed.

Now the countdown runs over that scene's choices: the player has 3 seconds to hit "Open the chest!" before the game jumps to chest_closed.

5. Build loot and chest_closed

  • loot: a scene that confirms the reward, e.g. "You snatch the coins just in time!" — then point its Auto Next Scene wherever the story continues.
  • chest_closed: the fail beat, e.g. "The floor collapses — the chest is gone." — then continue the story.

6. Test it

Turn on Developer Mode (CONFIG → Developer Mode) so you can jump straight to the chest scene and watch the timer bar deplete (it turns red in the last 30%). Try clicking in time and letting it expire to confirm both branches work.

That's the whole thing — no CapsuleScript needed. One nuance worth remembering: the timer only governs choices, so the clickable "Open" has to be a choice button. If you'd rather have a visual chest the player clicks directly (a hotspot with an Add item action), that's also supported, but a hotspot isn't tied to the countdown — so for a true time-limited event, stick with the choice + QTE combo above.