Here's the full no-code walkthrough for v1.9.0.
First, the pieces you'll need
You'll make three scenes and (optionally) one inventory item:
chest— the timed scene the player seesloot— what happens if they open it in timechest_closed— the fail scene if the timer runs out
1. Define the reward item (if you don't have one yet)
Open ⚙️ TOOLS → Inventory → ➕ Add Item. Give it an ID (e.g. gold_coin), a display name, and an icon (emoji). That's it — you'll reference this ID from the choice.
2. Build the chest scene
- Create a scene and name it
chest. - In Visual & Sound, set the Background to your chest image.
- (Optional) add a line of dialogue for tension, e.g. "A chest sits in the corner — but the floor is starting to give way!"
3. Add the "open it" choice with the reward
In the Choices section of the chest scene:
- Click ➕ Choice.
- Text:
Open the chest! - Target:
loot - Add a choice Action → Add item → pick
gold_coin(this is the inventory action from the official Choice Actions list).
Optionally add a second choice like Leave it → some other scene, so the player has a real decision.
4. Turn on the QTE timer
Still in the chest scene, open the ⏱️ QTE / Timer section and:
- Tick Enable.
- Duration:
3(seconds). - Timeout Action: Go to scene.
- Timeout Scene:
chest_closed.
Now the countdown runs over that scene's choices: the player has 3 seconds to hit "Open the chest!" before the game jumps to chest_closed.
5. Build loot and chest_closed
loot: a scene that confirms the reward, e.g. "You snatch the coins just in time!" — then point its Auto Next Scene wherever the story continues.chest_closed: the fail beat, e.g. "The floor collapses — the chest is gone." — then continue the story.
6. Test it
Turn on Developer Mode (CONFIG → Developer Mode) so you can jump straight to the chest scene and watch the timer bar deplete (it turns red in the last 30%). Try clicking in time and letting it expire to confirm both branches work.
That's the whole thing — no CapsuleScript needed. One nuance worth remembering: the timer only governs choices, so the clickable "Open" has to be a choice button. If you'd rather have a visual chest the player clicks directly (a hotspot with an Add item action), that's also supported, but a hotspot isn't tied to the countdown — so for a true time-limited event, stick with the choice + QTE combo above.