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(3 edits) (+2)

Wonderful sort of game system, sort of manifesto, full invitation to game design and expression through art and The Conversation. I think it's sort of a generalization/extrapolation from the aspects from FATE and everything else that has you pull the index cards to create situation-based game components on the fly, giving rules-weight to fiction-elements.

For the cards like Nicole the Big Mole is plotting against you... You could make a clock. (I would) Maybe tick it when it feels right, when things go wrong or when you get a golden opportunity. When it's full, destroy the card and make a new one to show the next step in Nicole's big plan.

I love this thing that you wrote <3