Okay, that's impressive ! I'm sure there is a way for this but I don't know how, maybe a function that checks solvability and regeneration of the maze if false would fix this. Thank you for the controls
yes im sure there is but im kind of to lazy to add it now. i will maybe search it up the folloeing weeks if i have more time. rigth now its just a bug that does nearly no damage if you know about the binds. ;)