Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello played until 

[spoilers i suppose]









Koros goes demon mode and game ends his uncle, here's some things I've found:

- Opening options/continue/credits and exiting out will restart the whole splash screen intro

- Inputs are sometimes not registered in main menu (These 2 are probably awkward to fix since they pertain to the plugins used)

- Music when Koros wakes up is louder than tracks prior (60% volume seemed fine in title screen, now changed to 20%)

- Tutorials are long paragraphs nobody will want to read ("How can you read this? There's no pictures!")

- Training Dummy battler is too low on the screen, part of it is covered by the dialogue UI

- Wedge says "you can always call on me and Wedge" despite being called Wedge in name card

- Went to Zerithia and dialogue from assumedly later on is playing with characters i havent met yet

- Tint does not reset when leaving Zerithia

- Banna Woodlands track repeatedly repeats repeatedly

- After using Helm Crusher, the purple afterimage trail persists after skill is used

- So far, battles have been won in 1-2 turns (I don't mind since random encounters are a bit too frequent for me)

- Tint does not reset when leaving the caverns

Spelling Mistakes:

inovation -> innovation | when interacting with PC

avalible -> available | when Wedge is explaining "When you hit an enemy weakness ..."

peform -> perform when | Wedge is explaining "The commands you can perform ..."

delcined -> declined | when Dust Devil says "But then this weird person with blue hair ..."

That's all for now, adios 🐈💨

Thanks for the feedback. I'll be taking that into account when I make v3.0.8.2.