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(+1)

Good advice. As a tiny child I wrote my first game, a maze, on our family's Commodore for my dad. As a teenager I hacked Zombie Smashers X (a River City Ransom inspired beatemup) to turn it into a story of my high school friends and I beating up demon meatloaf monsters as a reference to a random free TTRPG we played twice. You learn things with each project, and these hyper local passion projects are a lot easier to stay invested in long enough to finish and improve your programming skills.

(I <3 your Love2d tutorial/manual, btw! My game Political Cliques wouldn't exist without it.)