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A good read for me, not only because I think it's really cool that all of you had so many different things to say about game making, but also it gave me a view into the other side I've been curious about, what it's like to make games with others in a situation where that community is a big part of the point. I'm always so hesitant to surrender even a single part of the project I'm making to anybody else. I don't think it's my ego telling me what I have is too good and pure. Rather, for me, it's a concern that if I fail, I'm taking down other people with me. Creating things with other people ought to be my next challenge. Thank you for sharing!