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It's funny how you advertise "shield your game against copyright issues", and then use AI, which has copyright issues. I am not willing to pay $25 for AI generated sound.

Hey! Thanks for dropping by and checking out the thread. 

I totally get the skepticism around AI tools in the creative space right now, but let's clear up a quick misunderstanding here: NeoDBEAT isn't some lazy, raw "text-to-audio" prompt dump. 

This is a massive, independent 12-album project featuring 120 tracks where I personally arrange, engineer, and mix heavy punk rhythms, surf punk, and synthwave textures using professional mixing software to get that exact gritty, high-octane edge. 

Because I control the entire production and mixing pipeline of these 120 tracks, I can guarantee 100% legal clearance. When you buy a pack, you aren't just getting audio files; you are getting an ironclad, safe commercial license for Steam, YouTube, and Twitch. That is exactly why it shields developers from the legal gray areas of sketchy, random internet downloads.

If you are still on the fence, no hard feelings! Just grab the 33 free premium samples, drop them into your game engine, and let the quality of the audio speak for itself. 

Best of luck with your projects!

If you "personally arrange, engineer, and mix heavy punk rhythms, surf punk, and synthwave textures using professional mixing software", and AI usage is minimal or zero, please don't check the AI assisted box.

I check the box out of transparency because I use custom-trained AI tools in my sound design workflow before bringing everything into the mixing stage. I don't hide my process. The license is 100% commercially safe, the engineering is real, and the freebies are right there if you want to test the actual end-product quality. Cheers!