hmm. kinda weird. movement and attacking works entirely different depending of if there are enemies or not. i do like it though. movement during battle is slow. being forced to move that way all the time would have been annoying.
the xp system is nice and the level up bonus of an extra move works in making you more powerful.
one thing i hate: turning. i will find a good combination, but a side effect will be a turn. turning is so annoying to reverse and legit was a bigger problem than the enemies until i leveled up enough to be able to undo the turn and still do stuff.
lost a chest cuz i didnt know they can only be collected in battle. -_- they do only give potions tho so not a big loss.
fun fact: during normal movement, if you attack and move at the same time you can hit yourself...
potions are op, but the game is so easy that they arent needed. my hoarding self never really used them and still breezed through the game. the tactic of stand in a spot and prepare to annihilate the first enemy in sight was too op to need help. i didnt understand how they worked though. they just use every card of that type on the field.
this highlighted a problem: stacked shields dont do anything. you would expect them to block multiple hits, but they just dont.
the necromancer boss is incredibly easy. all i did was range him down before any enemies could get to me. the room layout should be changes slightly to not allow this to happen.
the summoned zombie doesnt say how much health he has. he seems to only have 1 though.
all in all a decent game. not really my type of game though. there is a endless and level editor mode and just looking through it there are a bunch of creative levels you can encounter in endless mode. i just dont jell with the match-3 combat system. its not something that i particularly enjoy playing. a complaint i have is, that the game was too short and doesnt explain much. now most things are intuitive, but traps and potions i only understood, after multiple uses and encounter, by which time the game was over. i literally only learned how potions work mid boss fight. so yeah 3 range pots at once wasnt the smartest move. i think the game should have been expanded. there are so many levels that are not in the campaign. why they arent is a mystery to me. like why make levels exclusive to endless mode? that doesnt make much sense to me. so yeah, a guy that doesnt like the games combat mechanic is complaining about the game being too short.
there seems to be a steam version, but whenever i try to go to it, an error tells me that it is currently unavailable in my region. i dont know much about steam so idk what thats about. the steam version looks like it got more polish too, so its sad that i cant check it out.
it also reminded me about the non existent way to gain the currency that is next to your hp. the steam version seems to have it implemented and and a shop for it.
also the website mentions something about "the classic qualifier in the title", but doesnt elaborate on it or the game. i have no idea what that is about. it made me wonder, why is classic in the title? why is that special enough to mention? why not want to talk about it?
nowhere but here is classic in the title. not in the trailer, not in the devlogs post game jam, nowhere. how did classic get here? what is it doin in the title? i believe it to just be because the steam version got more updates, but this version for some reason didnt so its the classic version. why that is special enough to mention over anything else when you dont want to talk about the game idk. it makes it seem like the classic title had something to do with why you didnt want to talk about the game. at this point i have spent more time trying to figure that out, than i spent beating the campaign.