on one hand, i found that straight up disclosing in events that my freeware games are made in HTML/CSS/JS has lead to really cool convos about The Browser As A Medium (these convos usually with the general public), on the other i do find a lot of typical industry-pilled game devs to be sooooo boring to talk to because of these annoying, quasi-pedantic conversation topics lol. i feel you. wish i could go up to meanjin for queensland games fest to chat to you about THE GAMES… but maybe later in the winter!
Viewing post in "What Engine Did You Use?" comments
I'm being a hater here (as is my right!), but I don't actually hate all tech-y conversations. It is interesting to learn the different waus people made things, and I find a lot of genuine artistic meaning in the pure process of making art.
But yeah, this question is, more-often-than-not, asked as a perfunctory, one size fits all, get out of jail free question.
"Was the traffic all right?" "How's the wife and kids" "What game engine is it?"
PS. I loved your Manifesto! I've been thinking about it all night. I do struggle with feeling like I should be grateful for every opportunity I'm granted, every person who deigns to play a game. I sort of feel like this manifesto is unintentionally in conversation with the part about "Gratitude for the Audience".
Sorry I couldn't make it down to ALT, I'll hopefully be in Melbourne for games week though!