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(+3)

on one hand, i found that straight up disclosing in events that my freeware games are made in HTML/CSS/JS has lead to really cool convos about The Browser As A Medium (these convos usually with the general public), on the other i do find a lot of typical industry-pilled game devs to be sooooo boring to talk to because of these annoying, quasi-pedantic conversation topics lol. i feel you. wish i could go up to meanjin for queensland games fest to chat to you about THE GAMES… but maybe later in the winter!

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I'm being a hater here (as is my right!), but I don't actually hate all tech-y conversations. It is interesting to learn the different waus people made things, and I find a lot of genuine artistic meaning in the pure process of making art. 

But yeah, this question is, more-often-than-not, asked as a perfunctory, one size fits all, get out of jail free question. 

"Was the traffic all right?" "How's the wife and kids" "What game engine is it?"


PS. I loved your Manifesto! I've been thinking about it all night. I do struggle with feeling like I should be grateful for every opportunity I'm granted, every person who deigns to play a game. I sort of feel like this manifesto is unintentionally in conversation with the part about "Gratitude for the Audience". 

Sorry I couldn't make it down to ALT, I'll hopefully be in Melbourne for games week though!