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(+1)

Do think the player needs to be guided a bit more early on, it took a while to realize I can melee with orbs and I can merge 2 effects together.

Art & music choice fit well, do think health pickups would have been nice. especially with some enemies being a bit punishing.

What was the consensus? will you continue down the project or not? :)

Melee vs ranged was nice in that it felt like it created a lot of 'combat-based-decision-making' which is something that a few of my trashed projects lacked; the issue is that it results in some encounters feeling pretty punishing. I agree that health pickups would definitely help alleviate some of that pain especially in a run-based game.

I feel like the melee felt really good and has a lot of potential; the art style was also a lot of fun to work with and seemed generally well received. I've started working on another project that's using the same art and am keeping this one in my back pocket for now; the hope is that it lets me build out a sort of asset library overtime. I feel like the game could serve as a solid foundation but it will need a lot of tuning and probably some rethinking of the magic system to feel genuinely good so I want to revisit it with fresh eyes.