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Theme interpretation
Elemental fusions was the main inspiration for the game
Players Notice
This is my first solo gamejam :D
Development Software
Godot, Aseprite
Accessibility
Aimed to keep fusions and effects visually distinct so as to be colorblind friendly
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Comments
i really love the visuals and how good the combat feels tho i hate the sounds that red ball thingy makes :p , good job!
Not too bad a simple roguelike.
I didn't realize that you can apply status effects with the melee attacks until I read the other comment, I thought it was only meant to be shoot out as projectiles. The combining effects is not super interesting tbh, since it's not really combining to make anything new, just 2 different separate effects cobbled together. A lot of the things in the game lags the first time when it happens, perhaps just the nature of web games, but would be nice if you can minimize it.
Visuals are ok. Since you're using some different assets combined together it can feel a bit mismatched, but I like the foggy post processing.
Audio wasn't ideal. The music didn't loop, so it leads to feeling like the sound effects are louder than intended. Like the footstep sounds, it's quite loud compared to other sounds, especially considering that's the one action you're performing the most.
Quick and simple roguelite game. Enjoyed it a lot. The graphics look nice, and the magic system was really cool. Can't believe you've done all combinations and have them having unique looks and feels. Combat was punchy (especially the melee) and feels good to play. Melee is really overpowered though, had quite some fun wacking enemies with a fire rod. Breezed through room 12, but I think I've seen everything. Nicely done!
Other things I like:
Suggestions:
Easy to pickup and play, nice and challenging, I couldn't get past room 8, but the gameplay was nice.