There's one main attack/action animation and it's designed to work with any of the different weapon overlays which is there you can get a variety of different attacks.
For example the shortsword and the katana sword can make different attacks on the the same character animation because the swords have different arcs.
Viewing post in Time Elements: Character Core Set comments
Sounds good, if not I'll probably try to do it anyway, I need a 3-hit combo for the game, let's see what I can do and if it's good I'll let you know so you can add it to your pack too, maybe someone else needs it :) I'm still working on the map :) When I'm done I have to choose the character, 90% that it will be your pack :) Which packs go well with time elements? And I apologize if I asked too many questions :)
For map tiles in addition to the direct Elements-styles sets, most of my Time Fantasy stuff will work alongside them with only a color adjustment, because they use the same base tile-size. I've written a guide about converting the colors here, so there's a lot of possibilities for mix-and-match with my older and newer stuff. Thanks!