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(+1)

Hi! I'd like to answer your questions and share some feedback to help take this to a more refined state. I'll answer each question in the order you've asked them:

  1. The composition and vibe are delivered nicely within your track. Violin and keys being slightly spread apart in panning gives a nice touch of clarity and sparks interest; having both instrument tracks right dead in the center isn't so fun, especially if they initially (before any processing) are mono, right?
  2. I had no experience with game engines to give a good answer, but having stems for whatever purposes (remastering to fit better in game's style, remixing, programming the triggers for audio cues, ...) is always a good thing. I think it's always best to include it - maybe some would be happy to simply use the soundtrack as is while other may want to edit the audio to suit their tastes and project's style.
  3. Maybe the violin has a tiny bit too much of harsh frequences. A simple subtracting bell would be enough, just make a ~1-2 dB cut somewhere in the upper mids and it's alright. What is a buzzkill here though is those bass drums and no proper bass. The former seems to be overly loud, but maybe it's because it has no other bass-occupying instruments in the mix. I could hear some low freqs in the track, but the keys don't have low notes programmed (or performed), so there's a hole that creates the unwanted contrast that also accentuates those bass drum hits. I'm sure that there are free VST instruments or Kontakt libraries that would help you fix that last issue.
    Overall, the work is solid, I liked it! Considering it's your first project of this kind, you've done well.

Hi! Thank you so much for taking the time to listen and write such a detailed and thoughtful response. This is exactly the kind of feedback I was looking for to keep learning!

I'm really glad you liked the vibe and the stereo panning. You guessed right—the original tracks were mono, so spreading the keys and the violin a bit apart felt like the best way to give the mix some breathing room.

Your critique about the low end makes total sense, and to be honest, it didn't even cross my mind to add a bass line for support! Now that you mention it, it's so obvious. There is definitely a "hole" between the bass drum and the keys because I didn't program deep low notes for the piano either. I've been struggling so much with that bass drum too—it's either too quiet or completely overwhelming, I haven't quite figured out how to balance it yet! 

I will absolutely look into some free Kontakt libraries or VSTs to fill up that space and balance the low end better next time. I'll also check those harsh frequencies on the violin with a subtle EQ cut.

After spending so many hours listening to the same track over and over again, your ears completely lose track of these details. Having someone with experience give me this kind of feedback is incredible and helps me so much. Since this is my first official music pack, your words give me a lot of confidence to keep going. Thank you again! 🖤✨

(+1)

No problem! I'm always ready to lend a hand if someone needs it, so feel free to reach out if you feel unsure how to proceed on whatever aspect of audio. Cheers!

Thank you so much for the support! I really appreciate it. Cheers!