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Some good and useful points in here about professional work, I learnt something from this. It's nice to be nice. I thought a lot about it. I agree with a lot of this, there is such thing as good design.

This is a very necessary counterpoint to everyone going fuck the system, fuck the players, fuck the reviews etc. Itch.io is like that I guess, There is a much negativity out there, about hobbyists here. Out of so many projects I've read, I'm very glad that at someone is speaking for professionals. The specialization and refinement of craft and skills is truly powerful.

I'm not sure all people are acting this way and be insufferable arrogant idiots. They made that choice to be weird and enjoy themselves, and also alienate everyone and have very tiny audiences. That is freedom, not hell. I'm not going to judge them for that. The entire purpose is that they aren't pleasing others at all, but find real connection outside the norm. That is interesting, there are many human values to consider besides the most market effective craft. The design works for it's purpose

There are big assumptions here, that no one deserves love or attention, that hard work is the only work worth doing. This discrimination is unfair, but it is reality that business mines you for your labor and usefulness. I'd know that sentiment, I've been abused for most of my life.

Have to tolerate a lots of bullshit to live and earn, but there is no benefit to believing this, except coping about the harshness of it. Submitting your worth to other people, for their gain. This is not a virtue, but this is our work and social hierarchy. Such is life.

Being understanding is a virtue, but being accommodating and selfless isn't always, expanding that game design to personal values is a lot. I tried that before and was seriously hurt, taken advantage of others. I feel like this topic is about scale of people who have too much or too little self respect lol


I think every person and work has some inherent value, depending.

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Thank you for your response. I'm glad you got something out of this, and I'm glad I was able to provide this counterpoint to some of the other takes that have been floating around in this jam. I take professionalism and craft very seriously as a game developer.

I will say that this is not meant to be an attack on hobbyists as a whole, or of people who enjoy niche art specifically. Indie and alternative art is valuable in its own right, and I have no ill will towards those who do not aspire to reach a broader audience. Hell, I think making art for a variety of different audiences with varying levels of mass appeal is something more artists should do. My piece is specifically targeted at people who argue that niche/alternative/hobbyist art is inherently better than art with a broader appeal, aesthetically, qualitatively, and morally. Hence why I call them "snobbyists": These are the people who feel the need to attack others with more traditional success than them, while doing nothing themselves to reach to achieve that success. Why, who can say. As I outline in my essay, I suspect they feel entitled to that success. In which case, perhaps they should not be making games at all, if they are neither content to make outsider art for niche communities with no ambitions of outsider recognition, nor determined to become the kind of person who is capable of producing a piece of art designed to at once honor their artistic vision while being able to connect with a wider audience. 

As for the argument about nobody deserving love or attention or respect, I stand by that, though perhaps I ought to clarify what I mean. Philosophically, I don't think that anyone deserves anything they get at all, be it good or bad. Things merely happen to people. When I say that, I am NOT saying things like "There are not things people need in order to live happy and full lives with dignity," or "There shouldn't be any standards of conduct that dictate how humans should treat each other," or even "Marginalized groups need to shut the fuck up about how they should be treated as equals to dominant power groups, because discrimination isn't actually a problem," or something equally horrible. What I am arguing is that assuming that something about who you are or what you have done entitles you to any sort of special treatment from anyone or anything is a recipe for misery. Essentially, I am arguing against just deserts. It's meant to counter people who believe that some people deserve good things and other people deserve bad things. Hence my points about how the best way to get love is to give it, and the best way to make art that gets recognized is to focus on your love of the craft, of yourself, and the other. The reason I oppose the very notion of anybody deserving anything is to get people to look outside of themselves to the people around them and to try to reach out to one another, to help ease each others suffering and make the world a better place. It's not a nihilist position, nor is it opposed to justice. It is meant to be a restorative justice mindset. 

As to the point about selflessness, I would never argue one should never look out for themselves. I have heard many horror stories from people who have had their kindness and good will taken advantage of. It sounds like you have experienced that too, and for that, I am truly sorry. Nobody deserves that. What I personally believe is that you must give yourself the same attention and care you give to other people. We must be kind to others, and you are also one of the others. I tend to pose it like this: how would you treat yourself if you were a friend, a loved one, a pet? How would you take care of yourself? What advice would you give? Loving yourself in this way, I find, can be a very effective way to avoid both the traps of thinking too highly of yourself, or ignoring your own needs.