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Hello to all, my friends! Next monday (depending on the timezone) is the big day! Trauma Pets will become purcheasable on Steam and i'll be able to finally move on with my life... sort of, LOL.

I haven't published an update for the game in a while so i guess you fine people are owed an explanation for how the development has been going since. Happy to say, things ran smoothly up to the very end, even if i've had a lot less free time over the last month... All of the major bugs have been fixed, the balancing of the economy and other various gameplay aspects is something i'm happy with, there's enough features to keep you occupied for a while and everything looks shiny and bright, cool! There's just one problem that's bothering me: i haven't been able to complete the one new minigame i brought up a while back. I have a general idea of what i want it to look like, but the programming and design itself have proven to be more challenging than anticipated. Oh well...

Trauma Golf (that's the name of the minigame) will receive its own separate update in the future!

I don't want to delay Trauma Pets any longer, heck this dumb game was supposed to come out in february before i realized how unrealistic of a deadline that is, no more!

I'm confident that i already have in my hands something that people could truly enjoy and i'm so excited to show it to you all on monday. See you there!

https://store.steampowered.com/app/4236490/Trauma_Pets/