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(1 edit) (+1)

v.9 - Windows 11

Bug:
I just downloaded v.9 and discovered a bug with a filter I use on almost all my collections, so I thought I would bring it to your attention.  If you have or create a Fast Text filter and use the "Reach Opacity after X seconds" slider, it will disable/break the filter.  Even set 0.2 seconds, the words will not appear after any amount of time.  If you slide it back to 0.0, it functions again, the words appearing normally.  From what I can tell, this is only a problem with Fast Text filters; I checked videos and images and it worked just fine with those.

P.S. - I was super excited about the "fade out" feature, but I fear this also doesn't work, not on any of the filters I've tested (fast text, image, color, video); when the detection stops, the filter just blinks out of existence without any fade.  I was also surprised to find it a checkmark rather than a slider like the fade feature I mention above.  Was your intention that any filters with the setting checked would fade out at the same pre-determined rate?

Logs:
Hotscreen using profile : default

Hotscreen Overlay starting at Max FPS : 59

Translations added from ./CUSTOM_DATA/translations.csv — languages : ["en", "zh", "es", "fr", "ar", "ru", "pt", "ko", "ja", "de"]

Using saved language code : en

ERROR while initiating WinAppSDK : Package dependency criteria could not be resolved.

Windows version : Microsoft Windows NT 10.0.22631.0

CPU : AMD Ryzen 7 7800X3D 8-Core Processor, Cores : 8, Threads : 16, Max clock : 4201 MHz

Using video adapter : NVIDIA GeForce RTX 3070 from NVIDIA type DiscreteGpu

Driver infos : d3d12 version 12_0 api 12_0

Adapter 0 NVIDIA GeForce RTX 3070

Screen Rect 0 : Rect { X = 0, Y = 0, Width = 1920, Height = 1080, Top = 0, Bottom = 1080, Left = 0, Right = 1920, Location = Point { X = 0, Y = 0 }, Size = Size { Width = 1920, Height = 1080 }, TopLeft = Point { X = 0, Y = 0 }, BottomRight = Point { X = 1920, Y = 1080 } } Orientation : 1

Screen Rect 1 : Rect { X = 1920, Y = 0, Width = 1920, Height = 1080, Top = 0, Bottom = 1080, Left = 1920, Right = 3840, Location = Point { X = 1920, Y = 0 }, Size = Size { Width = 1920, Height = 1080 }, TopLeft = Point { X = 1920, Y = 0 }, BottomRight = Point { X = 3840, Y = 1080 } } Orientation : 1

Screen Rect 2 : Rect { X = -1920, Y = 0, Width = 1920, Height = 1080, Top = 0, Bottom = 1080, Left = -1920, Right = 0, Location = Point { X = -1920, Y = 0 }, Size = Size { Width = 1920, Height = 1080 }, TopLeft = Point { X = -1920, Y = 0 }, BottomRight = Point { X = 0, Y = 1080 } } Orientation : 1

Adapter 1 AMD Radeon(TM) Graphics

Adapter 2 Microsoft Basic Render Driver

Starting Screen Recorder

Initializing Windows10Capture using Video card 0 and monitor 0

Hotscreen version : Windows - Full version - v0.9

Max FPS of Overlay set to 59

Windows10Capture initiated on : 1920x1080

Max FPS Record start at 59

Frame Latency of screen set to 1

MaxFPSRecord at 59

Recreating d3dDevice for fast WGC copy

Recreating stagingTexture for fast WGC copy

Starting DirectML session for ./models/hs-real-anime-y11n-640-fp16.onnx on device 0

Starting DirectML session for ./models/eyes-detection-01.onnx on device 0

Avx is supported.

Max FPS Detection start at 59

Use double Detection start at True

Update time of eyes detection start at 0.15

Setting MaxFPSDetection at 59

Setting usePreciseEyesDetection at true

Setting usePreciseEyesDetection at false