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(+1)

Hi, thanks a lot for taking the time to write such a detailed review and for playing enough to test all three characters. Feedback like this is incredibly valuable, especially at this early stage of development.

You've pointed out several issues that I've already added to my development notes, particularly the attack speed cap, progression balance, and the lack of meaningful choices in some upgrade paths. I also really like some of your suggestions regarding additional enemy types, alternate bosses, achievements, cosmetics, and improvements to the UI.

Shred the Horde is still very much an early alpha, and I'm building it while learning game development, so detailed feedback helps me prioritize what needs attention the most. My current focus is on fixing bugs, improving balance, expanding progression, and making each run feel more rewarding and varied.

I can't promise every suggestion will make it into the game, but I can promise they've all been read and considered.

Thanks again for giving the game a chance and for the encouragement. I'm glad you had fun with it, and hopefully, future updates will give you a better reason to keep shredding hordes. 🤘💀

Developer responses like this make it worth the time and effort to play games and try to give constructive feedback, so lemme start by saying thanks.

My two main gripes are 1) the attack speed (and other ‘pointless’ upgrades) taking up level up perk slots, thus restricting build potential; and 2) No Endless mode;

Those two complaints are the main reasons behind my post, and in my opinion are the most important changes that are needed moving forward.

I’ve got tons to do this month, and I need a good 5-10 minute game for killing time between life events, so I’ll pop back in and play some more in the coming days, while looking forward to the update notification.