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So I imported it into to Aseprite, and was converting the sheet size. But the issue I'm running into it seems is because of the spacing between the sprites isn't the same they're becoming misaligned in Aseprite. I believe this one is from a different back but I've tried a few of them. You can't grid it properly since it drifts without manually making adjustments, taking the text out, etc.

I do very much appreciate you taking your time to respond to this.

Hey Loart! Thanks for sharing the screenshot, that really helps clarify things.

I think the confusion might be in how the pack is intended to be used — these assets are designed to be used individually, not as a traditional tilesheet. Each sprite comes with a transparent background and is organized by category, so the workflow is to place each asset one by one rather than slicing a grid.

Because of that, trying to grid-slice the sheet in Aseprite will cause exactly what you're seeing, since the spacing isn't uniform — it was never meant to be sliced that way.

The correct workflow would be:

• Open each individual asset (or category folder) directly

• Import them as separate sprites in your engine or editor

• Place and arrange them manually in Tiled or Unity

This gives you a lot more flexibility since you're not locked into a fixed grid!

That said, if this workflow doesn't fit your project's needs, I'm totally happy to help you with a refund. Just let me know!