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(+1)

Your quicktime-events idea is a really good idea for design. The pacing is weird though: by the time I reached “Continental,” my auto growing was faster than my clicking, fast enough that I didn’t click at all in any of the following phases. I spent a handful of seconds on each phase before I was offered to go to the next one. By the time I scrolled upgrades to see if anything new appeared I was already ready for the next phase. I reached the end of the game (100% of phase 22) without seeing the prestige menu.

(+1)

thanks for feedback! The balancing is quite hard, going to try to balance it better. 

Really useful feedback, thanks for playing through! Moved the advance button out of the click area. The prestige thing is on me — the Genome Lab is the whole late-game system and easy to miss if you don't know to look for it. Added a popup at Phase 13 that explains it now. The auto pacing is something I'm still tuning — appreciate the detail on when it started feeling off.