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I don't understand how I'm supposed to use this pack in unity. I've tried using the automatic slicing but each tile is something like 146x147 or similarly off by one pixel in one dimension.

Hey! The automatic slicing in Unity can be tricky when tiles aren't perfectly uniform in size. Here's how to fix it:

1️⃣ Use Manual or Grid By Cell Size instead of Automatic

In the Sprite Editor, go to Slice → Type and select "Grid By Cell Size", then enter the tile size manually (e.g. 16x16, 32x32, 48x48 — depending on the pack). Automatic slicing reads pixel content and can end up with those off-by-one results you're seeing.

2️⃣ Make sure Compression is set to None

Go to the texture import settings and set:

• Compression: None

• Filter Mode: Point (no filter)

• Format: RGBA 32 bit

This prevents Unity from slightly altering the pixel dimensions internally.

3️⃣ Check the Pixels Per Unit value

Set it to match your tile size (e.g. if tiles are 32x32, set PPU to 32). This keeps everything aligned on the grid in-engine.

If after trying this it's still not working as expected, don't worry — I'm happy to help you get a refund, no questions asked. Just let me know!