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This was actually one of the first concept ideas my team had. We ended up going for another concept, but it's nice seeing someone actually executing that original idea!
I'd say the execution worked out really well, though the Aimer felt a tad too slow. I get why the turning speed is there, but I think it could've gotten a small speed boost. Other than that, the game's pretty fun! Nice entry.

Actually, the Aimer should get a BIG speed boost. Without it, the Driver basically becomes a better version of him.

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Yeah, it definitely needs re-balancing, haha. Originally, the gunner was combined shoot and aim, and I was going to also have a lookout/machine-gunner and a radio operator, but ran out of time... (dang scope creep...)