Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Beautiful and mesmerizing. I did similar stuff some day, too. My question is: how to make a "game" out of it - that is, how could you control it and for what challenge actualy?

BTW: Is it on purpose that the little thingies feel some kind of "explosion" when using zoom?

BTW2: Same for your pixel simulator: Noita is well done, but does not give me a "funny" cool experience. The challenge becomes too hectic and stressful. I still search for a good idea to use such sim to make a funny, interesting game where control over infini small elements makes up interesting challenges to overcome.

(1 edit)

Hi! Sorry for the late reply, I don't actively follow this account but I am one of the devs.

The original intention for this project within our studio was to make a game out of it. Ultimately, we did not find a good balance of making a good evolution / life simulation and an interesting game. That's why we shipped just the simulator instead.

So to answer your question, this isn't really a game. It's just a simulator where you can tweak the parameters and watch the visualizations that form from it. 

Lastly, the zoom is intentional. The particles were designed to stay within the bounds of the camera, regardless of zoom level. When you zoom in, there is an explosion-like effect because all of the particles that were on the outer edges got forced inward. It's really more of an implosion!

(1 edit)

🫡 Aye. Totally understand! As I said, I myself am lacking good ideas how to make an interesting game out of particle sim. And btw the same also for genetic life forms. I really would love to do a game with that but making it interesting and game-y… no idea yet. Therefore, I’m always watching if somebody dares and experiments. Thx for the long explanation! CU on discord 😎