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(+3)

Yes yes yes yes yes yes yes the "if it sucks, hit da bricks! YOU CAN LEAVE (clothe shoppi, cops if ur quick)" meme is one of my favorite FAVORITE piece of media ever made by human hands. (I don't think it's normal 1. to have a favorite meme and 2. for that meme to be about a skeleton saying "YOU CAN LEAVE!! REAL WINNERS QUIT" but here we are)

But like I think it's genuinely lifechanging advice. Words to live by. 

Taking the pain slowly out of the process of making until it's effort that you can enjoy (and not the corporate/commercial type of work, but some sort of idea of labor), and once you can't enjoy it, you find a way to enjoy something else, and maybe time can make that specific project new and enjoyable again.

I've been letting my ADHD demon take me by the hand lately - paying extra attention to whenever I stop having fun on a project and start like really really struggling - and lead me to where it wants to go and making whatever game I find over there. 

And fuck if it isn't a finished commercial product, fuck if i don't finish it and just move on, fuck if it's half-baked but I call it done earlier than I would have because I'm not enjoying making it anymore...

However, sometimes you don't want to have made a game, you want to have made that one specific fucking game that doesn't exist yet and that you're the only one that knows how you want it to be and... I feel like there's some form of weird pleasure in pushing yourself through to finish a project like that, pushing against your own limits for a while (without hurting yourself) and getting a result that the process to reach felt some degree of gruesome. I think it kind of has a specific quaity to it sometimes, some works just show a bit of gruesomeness to how they've been made, they feel sweaty in a good way. 

And I feel like you should first learn to enjoy that specific aspect of making a game before you attempt to make "that one game." Otherwise you should just try making "a game", a game being a work that has fluidity, and just has to exist to be a success to yourself, without being measured against some sort of ethereal vision of a specific thing you want to make. Making specific games feels like a trap, almost always, I think, but especially when you're a beginner and you have no idea what you're doing, but you want to make that game, and you're chasing that.

Anyways I love your manifesto and I love chopping vegetables and I love videotome (and I do the point at the screen and smile thing whenever I play a videotome).

Happy game-making <3