Nice game! The gameplay was intuitive and easy to control. I really liked the level design and feedback when you got hit or hit an enemy. The movement felt good, and I died once (always a good thing lol).
It's a small detail, but probably the largest thing that stood out to me was that there's no indication that the door is interactable after you kill all of the enemies in a room. It would be nice if it lit up or something when you walked near it.
I also found it a little weird that you don't retain stat increases across levels, but if you die it starts you back at the first level. My general expectation is it would be one or the other: either it's a roguelike and you gain stat increases throughout the game but if you die it sends you back to the start, or it's level based (like Mario) and when you die you get sent back to the start of the level.
Other small things I liked:
- I liked that you have variable jump height
- Good job communicating which enemies are more dangerous based on visual design
- The music fit the game well. I wasn't sure about the title music, but it kinda serves as a nice contrast to the more intense music during gameplay.
Other small nitpicks:
- It would be nice if the enemies reacted to you hitting them and turned around
- The platforms look fully solid but the bottoms don't have a hitbox. This isn't really utilized in game except that enemies can hit you when partially jump up through a platform which doesn't feel great. It could be nice to have some platforms that are solid and some that you can travel through the bottom.
- It would be nice to have a little bit of coyote time when jumping off a platform. As is it sometimes felt like I should have successfully jumped but instead I just fall. Not necessary, but definitely personal preference, it preserves player intent even if their timing is slightly off. A jump buffer would also be nice lol
- Sometimes the enemy movement bugged out and they'd just walk into a wall forever
Great job guys! I had fun playing the game!