So if we could pour more energy into one section, would you say it's story? Do you think the up front guided story is the best path or an open world where you pick up pieces and start to make sense of it all as you go along? Or maybe even a bit of both?? We have a ton of energy poured into character customization cosmetically, just need to amp up the actual stats and bonuses that each type gives to make them feel more of the ROLE in role playing game. Decorations add so much in an open world game, for me at least. Especially when other people can see and appreciate them.