A compelling story is always going to hook the audience regardless of who they are. It’s in all of our blood. Stories are all around us. But it’s not the only thing that can make an RPG work. Intuitive and fun combat, or character customization and builds (Path of Exile) is the other part I’d say that’s most fun in an RPG game. Decoration and cosmetics are just part of that fun.
Viewing post in What makes an RPG addicting? (No bad answers)
So if we could pour more energy into one section, would you say it's story? Do you think the up front guided story is the best path or an open world where you pick up pieces and start to make sense of it all as you go along? Or maybe even a bit of both?? We have a ton of energy poured into character customization cosmetically, just need to amp up the actual stats and bonuses that each type gives to make them feel more of the ROLE in role playing game. Decorations add so much in an open world game, for me at least. Especially when other people can see and appreciate them.