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(1 edit) (+1)

Yeah, pretty much. Pixel movement takes forever to test, so I just used DotMove as a temporary fix for Ghost Hunter. Since I’m building a commercial game, I want to avoid external plugins. Creating my own just makes it way easier to tweak, update, and maintain compatibility with my future plugins.
Plus, I've got a big ABS + Gun Aim plugin project coming up. Using my own pixel move system means I can easily update it to fit right in with those new tools.

Thanks! I'm considering purchasing your collision plugin due to the pixel perfect button which is A++++.

However, it seems that this pixel movement system is incompatible with OCram Passages. Would it be possible to give it a look when you have the spare time?