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Really really fun puzzle game! some thoughts i had about it: 

1. in some lvls i was able to beat it with lesser moves then needed, would be fun with it actually being harder and you need/get a star when you beat it with less or something, makes you actually need to think more.

2. i think if you got more clothes (i mean you have a big drawer...) then it could be a lot more intresting without needing to add new mechanics or that sort of stuff (ofc you need then to be able to have moves..)

3. i really loved the small puzzles inside of the lvls, like getting dirty clothes black or using the rain as a washing machine. these where really fun and took a good amount of time to figure out.

4. i really REALLY loved the frogs, they where sooo CUTE. HEHEHE. i want to eat them "nam nam nam". one thing i thougt about was to maybe make their voices a bit slower? it sounded a bit repetativ when you heard the same two sounds back to back so fast, a bit slower would help. and when they say ribbit in text it would be fun if they actually also say ribbit in voice. 

5. i liked the small mini story a lot, it didnt feel like it was pressured on you or something, and you learned a bit how the frogs where and worked, really fun!

6.it was a bit hard to restart a lvl, maybe a small button on the side just for restart?

7. it was overall a bit easy, but that is also kinda expected for a demo.. and for the first 10 lvls i think it was about the right hardness. 

8. the art was really cute and i loved how you can click on everything and it reacts to it!

I think it is a very neat little game that has a really really good base to be a fun game even i (who never spends money on games) would spend a few bucks on. i think the lvls just needs to be some more and a bit harder. the artwork and all that stuff is really polished and feels good, and the problems that a demo "normally" has (stuff feels not done and so on) are things i didnt even think about here. everything feels like a done game just a bit short and a bit to easy...

This is great, thank you for playing! We are definitely looking to scale up the difficulty in the full game. We hope to strike a nice balance between difficult and relaxing, and may use the challenges and bonuses to assist with that. We are going to try keep those in world puzzles consistent throughout the game to help keep the levels unique, as that's some of our favourite levels to make! 

Thanks a bunch again for playing and we will looking into applying some of your suggestions in the future!