It’s very cool that I achieved such a result)
CURRENT SIGNAL
NaN values
Thank you again for reporting the issue.
Version 0.1.1 is now available and includes additional safety checks to prevent invalid Signal values from appearing. I also improved save value validation so corrupted numeric values should be repaired automatically.
I couldn’t reproduce the issue consistently on my side, but this update should make the game more stable.
Thank you again for the walkthrough.
Version 0.1.2 is now available. It improves the way extremely large Signal and upgrade values are displayed, especially during rapid-click or late-game testing.
The game should now stay much more readable when pushed to very high numbers.
Thanks again for testing it that far. It really helped improve the game.