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Steve McSilver

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A member registered Nov 04, 2024 · View creator page →

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(1 edit)

Thank you again for the walkthrough.

Version 0.1.2 is now available. It improves the way extremely large Signal and upgrade values are displayed, especially during rapid-click or late-game testing.

The game should now stay much more readable when pushed to very high numbers.

Thanks again for testing it that far. It really helped improve the game.

Thank you very much for playing and for the detailed feedback.

I agree with you. A deeper progression or reset system could make the game much more replayable after all archive fragments are discovered.

I’m considering a future system where resetting the archive could unlock deeper layers of lore or improve later runs, but I want to keep it coherent with the atmosphere instead of adding a generic prestige mechanic.

This is very helpful feedback. Thanks again.

(2 edits)

Thank you again for reporting the issue.

Version 0.1.1 is now available and includes additional safety checks to prevent invalid Signal values from appearing. I also improved save value validation so corrupted numeric values should be repaired automatically.

I couldn’t reproduce the issue consistently on my side, but this update should make the game more stable.

Thank you very much for your comment and for playing the prototype.

You are right. This project is still small, and I want to keep improving it step by step while also learning more about how the code works instead of relying blindly on AI tools.

For now, this first version was mainly a test to see if the atmosphere, the idle mechanics, and the archive concept could work together.

The next update will probably focus on music, sound effects, and a stronger sense of atmosphere.

Thanks again for your feedback. It really helps.

Hi everyone!

I’m Steve McSilver, a French music composer specializing in video game music. This is my first Game Jam, and while my English isn’t perfect, I’m excited to join Game Off 2024 and collaborate on a great project! I create immersive soundtracks with Logic Pro X, and I’d love to work with a team needing custom music.

Please reach out if you're interested! Looking forward to this new experience! 🎶🎮

My Portfolio : youtube.com/channel/UCioFfdROWI-4ZEE1rzyb6mw?sub_confirmation=1