Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+6)

Yes! It has became such a common pattern for games to be talked about as "replay value, multiple endings (I must see them all!), achievements (I must get them all!), daily quests/rewards (I must return everyday!)". I like it when a game tries to be one thing, committed to telling one story, evoking one thought that you can sit with and absorb for a long time without the noise of all the retention strategies dissolving the thoughts before they can enter longer contemplation.