Everyone experiences art differently. I've heard people mention that they feel that same sense of unease and claustrophobia as well. Like the city is suffocating them in the same way that it does in real world. I'm happy that you shared your thoughts.
Farfama
Creator of
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Beautiful. Big pet peeve of mine is when people comment on a person's small personal game with a critical "review" like it needs to be a AAA hyper polished experience and must follow a capital G game formula. It's like going up to a persons sand castle on the beach and telling them it would look better if the castle was taller and had straight lines. I much prefer hearing about personal reflections rather than graded reviews.
Incredibly beautiful experience. So many fun little playful interactions and animations. I grew up in a snowy city and I have fond memories of long winter walks. This brought up some warm memories. Loved the atmosphere and you really captured the sense of exhaustion and relief that a winter stroll feels like. Nice little visual surprise for those that explore fully.
I know itch.io has a very small team. I think it would be nice to address the comments here. I personally think a system like Bandcamp is nice. I like the developer having control of their page. There are a lot of mean reviews and comments I've seen people make. Let us choose reviews to highlight on the page. Or just let us turn off reviews. Some people don't want to be scored by strangers and just want to share art for the joy of it.
Edit - Just realized you can turn off ratings. That's great.
Agreed. There are sooooo many free to use resources, many of which are even public domain. I made a blog post curating a list.
https://itch.io/blog/478317/life-as-a-creative-commons-indie-game-developer
If you have 5 minutes and you're awake between 12am and 5am, try out my experience:
https://infinitetears.itch.io/i-promise
Headphones, playing in the dark, and lighting a candle recommended
You can read the in my itch.io blog post.
https://itch.io/blog/478317/life-as-a-creative-commons-indie-game-developer
It's full of 3D assets, 2D assets, sound libraries, music resources and all of it is either public domain or under a fair creative commons license. Hopefully others find it useful.
Great game. Felt a lot of unease exploring a familiar world from a different angle and context. The text scattered throughout the world added so much. The one about Halo 2 reminded me of a time in Half Life 2 where my speedboat disappeared due to a bug and I had to complete the water hazard chapter all on foot. It was such a different experience navigating a space that wasn't meant for walking. Makes me want to go back and play the Halo games but only on foot.
SOLASTALGIA
A short interactive visual poem about loss, longing, and dislocation
The word solastalgia was coined by philosopher Glenn Albrecht in his 2003 paper Solastalgia: A new concept in human health and identity. It describes it as the pain experienced when there is recognition that the place where one resides and that one loves is under immediate assault. It is manifest in an attack on one’s sense of place, in the erosion of the sense of belonging to a particular place and a feeling of distress about its transformation.
https://farfama.itch.io/solastalgia
Enjoy. Would love hear impressions and see playthroughs.
Have a nice day.
This was such a tranquil experience. Great sound design and atmosphere. The hiss as the elevator reaches the top, the gentle gusts of wind, the pulsing tones as you walk which punctuate the meditative ambient music - it all adds so much to heighten the atmosphere. I looked out at the clouds for a good amount of time.
I created my own little lore while playing. I imagined I was a cloud scientist working in a tower high above a smog filled city. So many different buttons and contraptions to capture endless amounts of cloud data. Only I was lucky enough to watch and study the endless sea of clouds.
Great work!